By default, the Particle Tool creates particles individually, one particle per mouse click.To change the tool options, see Set the Particle Tool options.
Particle Designer Particle Designer How To Edit AttributesAlso, this topic describes how to edit attributes of objects only with the Attribute Editor.
You can also set many of the attributes with the Channel Box or Attribute Spreadsheet. This creates a new particle object consisting of the particles you positioned. ![]() When you change these settings, it affects only particle objects you create after the change. If you dont enter a name, the particle object receives a default name such as particle1. Because nParticle objects can only interact with other Nucleus objects (nParticles, nCloth, and passive objects) when sharing the same Maya Nucleus solver, you may want to move objects from one solver to another or separate objects to their own solver. ![]() If you select an existing solver, Maya assigns the selected object(s) to it. Non-dynamic animation is motion created by keys, motion paths, non-particle shape expressions, deformers, and constraints unrelated to rigid bodies. To choose the spherical region, set Maximum Radius to a value greater than 0. This sets the spacing (in units) between particles in the grid. Particle Designer Particle Designer Mac OS XPress the (Windows and Linux) or (Mac OS X) key to enter edit mode. Do not drag both. To constrain placement, hold Shift down as you drag. For the Maximum, enter the coordinates of the upper right corner.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |